Jun 21, 2007, 03:33 PM // 15:33
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#1
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Desert Nomad
Join Date: Jun 2005
Guild: The Ascalon Union
Profession: Me/Mo
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Gamespot's Guild Wars Eye of the North Preview!
Here's the link:
http://www.gamespot.com/pc/rpg/guild...ml?sid=6172867
Some cool info. Too bad there's no new screenshots.
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Jun 21, 2007, 03:43 PM // 15:43
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#2
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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Totally wicked.
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Jun 21, 2007, 03:48 PM // 15:48
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#3
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Skill Quests Are Back Bitches >:d
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Jun 21, 2007, 03:49 PM // 15:49
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#4
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Krytan Explorer
Join Date: Aug 2006
Guild: The Bretheren Of Chaos [Dark]
Profession: Rt/
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- We wanted to avoid designing any delivery (or “fedex”) quests at all. In fact, we put a sign on the door to the quest design area that said: “Every time you make a fedex quest, Abaddon will feast on puppy eyes.”
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Jun 21, 2007, 03:52 PM // 15:52
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#5
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Krytan Explorer
Join Date: Aug 2006
Guild: The Bretheren Of Chaos [Dark]
Profession: Rt/
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"Who’s Your Quest-Giver? Another major change we instituted for Guild Wars: Eye of the North was to tie nearly every quest outside the main narrative to one of the groups in the northlands. When you complete these optional quests, not only will you gain experience, items, skills, and gold, you will also build up your reputation with that group. While not necessary to progressing through the main storyline of the game, you will reap benefits from expanding your goodwill with groups like the Dwarves, Norn, and Asura. Each race possesses special skills they guard closely, only divulging to those whom they can trust. Increase your reputation and your effectiveness in these skills increases as well."
BAH more grinding for skills -.-"
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Jun 21, 2007, 03:57 PM // 15:57
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#6
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Hitmonk Extraordinarre!!
Join Date: Jan 2007
Location: Lurking moar on my forums
Guild: Starvin Chillin on Lincoln Drive [MAFB]
Profession: Mo/Me
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w00t! They're doing skill rewards for quests in GW:EN! Sweet.
Quote:
Originally Posted by Article
Every time you make a fedex quest, Abaddon will feast on puppy eyes
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LMAO
__________________
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Jun 21, 2007, 03:57 PM // 15:57
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#7
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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nifty. a release date would be more useful
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Jun 21, 2007, 03:58 PM // 15:58
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#8
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Frost Gate Guardian
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Quote:
If Dwarven boxing is more your style, you can hang around with Kilroy Stonekin, who’s come to the Far Shiverpeaks to settle his old debts. Jabs, punches, and uppercuts used in a flurry of combos will rule the day as you and Kilroy fight your way through the pugilistic circuit, collecting debts and taking names along the way. But the hand-to-hand combat doesn’t stop there. Imagine what it would be like going up against a Destroyer using nothing but your brass knuckles . . .
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Hand-to-hand Combat? Dwarven Boxing with Kilroy Stonekin? Sign me up!
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Jun 21, 2007, 03:59 PM // 15:59
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#9
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Forge Runner
Join Date: Oct 2005
Location: GW2G
Guild: Knights Of The Sacred Light [KSL]
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Brass Knuckle fighting with Killroooooy Stooooneekinnn? count me in.
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Jun 21, 2007, 04:01 PM // 16:01
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#10
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Furnace Stoker
Join Date: Jun 2005
Location: So Cal
Guild: The Sinister Vanguard
Profession: Me/
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I think if a mesmer gets in a fist fight with a warrior and wins the warrior should lose a level.
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Jun 21, 2007, 04:02 PM // 16:02
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#11
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Krytan Explorer
Join Date: May 2006
Location: Florida, USA
Guild: Imperial Order of the Iguana [IGGY]
Profession: R/
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It all sounds very good, but what ANet is doing in the current games doesn't match well with their promises for GW:EN. Here's the salient quote:
The maxim we took into this design cycle was: "play how you want, when you want, with who you want."
Ah.
And how does that philosophy mesh with the designers saying we can't have full hero parties because they want us to play with other people? Heck, I like PuGs and guild groups, but they aren't always available, and I (plus many others, according to polls and threads) would like to OPTION of taking a full hero party, even if it means that some of the heroes are on "automatic pilot" like henchmen.
That's how *we* want to play.
And ANet would rather say "No, play the game this way."
So please understand if I'm very skeptical of ANet's promises to let me play the game the way I (and many others) like.
GW:EN *sounds* good. But ANet's actions don't match their words.
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Jun 21, 2007, 04:08 PM // 16:08
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#12
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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Quote:
Originally Posted by ChaoticCoyote
--snipped---
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Youve always had the option of never playing with people. I henched Prophecies and Factions with a few of my chars when i was in a hurry (I only pug when i have time to fail the mission).
Whats having more heroes or less heroes allowed have to do with not playing with people, when the option to not play with people has always been there?
Having a minimum or maximum on heros is irrelevant really, you yourself stated "even if it means that some of the heroes are on "automatic pilot" like henchmen.".
Last edited by lyra_song; Jun 21, 2007 at 04:12 PM // 16:12..
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Jun 21, 2007, 04:10 PM // 16:10
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#13
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Forge Runner
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Too bad the games current state is appaling.
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Jun 21, 2007, 04:10 PM // 16:10
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#14
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Academy Page
Join Date: Sep 2005
Guild: FoC
Profession: R/E
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Something for everyone....hmmmm.
Complainers will still complain about grind for pve-only skills.
Sounds exciting to me though.
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Jun 21, 2007, 04:12 PM // 16:12
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#15
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Academy Page
Join Date: Jan 2007
Guild: HdCr
Profession: W/Mo
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Wow, that really sounds great. Looks like they've been listening to our complaints about crappy quest rewards and are going to make it worth it to do these quests. I try to do them all anyways and through 3 campaigns (I probably should have 3 titles now ftw!) I've only got the Titan quests left. Takes forever but I enjoy the world. Was particularly happy to learn there will be an end to the Fedex quests.
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Jun 21, 2007, 04:22 PM // 16:22
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#16
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Site Legend
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Quote:
Originally Posted by MSecorsky
I think if a mesmer gets in a fist fight with a warrior and wins the warrior should lose a level.
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No...new title for warriors who lose to non-melee chars
Title:
Pwnd (1)
Total Loser (2)
Give Up Now (3)
Pac-Man Calls (4)
and the ultimate shame..
Pwnd by a Mesmer (5)
Krissy!! I'm coming!
__________________
Old Skool '05
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Jun 21, 2007, 04:29 PM // 16:29
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#17
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Jungle Guide
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Some very cool stuff there. Very glad to see they're finally making quests worth while again.
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Jun 21, 2007, 04:36 PM // 16:36
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#18
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Forge Runner
Join Date: Nov 2005
Profession: R/
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I see a lot of people crying 'grind', but until the actual game is released, there's no way to know whether the quests will actually be grinding or not. Telling a player to go out and gather a hundred quest items from killing the same type of enemy over and over is a grind. Telling a player to go do a series of quests is no necessarily a grind unless those quests are monotonous and repititious. Killing enemies and fulfilling quests is after all what RPGs are all about. If playing the game is a grind simply by virtue of what it is has become a grind for you, then perhaps it's time to look to another genre of games to renew your enjoyment. The promise for no fed-ex quests is promising, but until we actually see the game, it's simply too early to tell what it will be like.
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Jun 21, 2007, 04:52 PM // 16:52
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#19
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Desert Nomad
Join Date: Mar 2005
Location: Bellgium
Profession: W/E
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brass knuckles,good quest rewards and soloplay,i am in
Last edited by netniwk; Jun 21, 2007 at 05:23 PM // 17:23..
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Jun 21, 2007, 05:00 PM // 17:00
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#20
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Forge Runner
Join Date: Jun 2005
Guild: ALOA
Profession: E/Me
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Most of the article sounds really, really awesome. I was just exploring Sorrow's Furnace yesterday, when I thought, "I really hope the new dungeons are like this!!" The mini games are basically going to be where some players spend hours and hours, hopefully they won't get too much of an advantage...and also, being AFK probably wont help anyway. Overall I'm super excited, it really sounds awesome.
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